Procedural Rock Generator – Houdini Digital Asset for Cinema 4D, Maya, Unity 3D and Unreal Engine

Used in production: https://vimeo.com/161747172 Features: • Resolution independent • Compatible with Subdivision Surface and Subpolygon Displacement • Slideable random shapes • Seamless transition from smooth to edgy • Extra pieces and cliffs • Diverse surface details • Customizable fracturing • Detailled interior surfaces • Selections for inside and outside surfaces • Automatic...

August 22, 2019
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Evermotion – Archmodels vol. 151

Archmodels vol. 151 includes 52 professional, highly detailed 3d models for architectural visualizations. This collection comes with high quality photo-realistic food products, carefully 3d-scanned and optimized by Evermotion artists. All objects are ready to use in your visualizations. Presented models and scenes were rendered in V-ray with 3ds max. Scenes are not...

August 22, 2019
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Dark Trees – VR Experiment (Unreal Engine)

When prototyping this scene with Unreal Engine, I envisioned an interactive installation in which visitors would be tasked with watering the last trees on earth while trapped inside a random room named 06A. 3D models created with Cinema 4d and all the rest with Unreal Engine. The watering can was downloaded from...

August 22, 2019
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Houdini Games & VR Reel 2017

Here’s a look at some of the amazing games and VR projects that Houdini artists have been working on! Coming to GDC 2017? Visit our booth or Houdini SkillDev Workshop – more info here: https://www.sidefx.com/community/gdc-2017/ SideFX develops 3D software for video games, VR and film/TV. SideFX award-winning Houdini software utilizes a node-based...

August 22, 2019
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Invaders – VR Experiment (Unreal Engine)

Here’s my little tribute to the classic “Space Invaders”. I developed this prototype aiming at learning a little more about VR interactions and ended up giving it an extra polish. 3D models created with Cinema 4d and all the rest with Unreal Engine. The weapon is a model downloaded from the internet...

August 22, 2019
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Vermeer’s Workshop – Real-time 3D experiment

This is a reconstitution of Johannes Vermeer’s workshop based on some of his paintings and a few known details from his contemporaries. I’m trying to see if a game engine can be successfully used in a broadcast project. This is real time capture made in Unreal Engine 4. All 3d models made...

August 21, 2019
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video

Snakes cut off meat no xpresso no plugins no soft body just Cinema 4D basics u can follow my tutorials : https://www.youtube.com/channel/UCykRb_AM5Oi3mVgiC_3zgLA Source

August 21, 2019
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