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Gumroad โ€“ Magazine Texturing Tutorial by Dan Kenton Free Download

Gumroad โ€“ Magazine Texturing Tutorial by Dan Kenton Free Download

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Gumroad - Magazine Texturing Tutorial

Gumroad โ€“ Journal Texturing Tutorial by Dan Kenton Free Obtain

Gumroad โ€“ Journal Texturing Tutorial by Dan Kenton: A Masterclass in Realism

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Texturing makes or breaks realism in 3D. In the event youโ€™ve ever checked out a photorealistic render of a gun journal and puzzled the way itโ€™s finished, Dan Kentonโ€™s โ€œJournal Texturing Tutorialโ€ on Gumroad lays all of it naked. Itโ€™s not a generic newbie lesson โ€” itโ€™s a deep-dive into the high-end, AAA-style asset creation pipeline.

This tutorial teaches find out how to texture a sensible firearm journal utilizing industry-standard instruments like Substance Painter, Marmoset Toolbag, and Photoshop, all whereas specializing in element, put on, storytelling, and correct presentation.


Overview

  • Creator: Dan Kenton (AAA artist, recognized for gritty realism and weapon artwork)

  • Platform: Gumroad

  • Talent Degree: Intermediate to Superior

  • Focus: Texturing and rendering a game-ready gun journal

  • Software program Used:

    • Substance Painter

    • Marmoset Toolbag

    • Photoshop (for last touches)

  • Belongings Included:

    • Excessive and low poly fashions (OBJ/FBX)

    • Last Substance information

    • PSD presentation format

    • Reference pictures


What Youโ€™ll Be taught

1. Texturing Philosophy

Dan doesnโ€™t simply present settings โ€” he explains why particulars matter. He talks about:

  • Micro storytelling by way of edge put on, smudges, and decals

  • The psychology of floor injury

  • Layering historical past into the asset

2. Good Materials Creation

  • Constructing customized sensible supplies in Substance Painter

  • Mixing procedural element with guide paint

  • Steel, polymer, and dirt textures constructed from scratch

3. Masking & Detailing

  • Use of curvature, AO, and world area maps to drive element

  • Hand-painting put on for realism

  • Including refined fingerprints, dust buildup, and scratched surfaces

4. Marmoset Rendering

  • Studio lighting setup for sharp, portfolio-grade renders

  • Materials tweaking inside Marmoset for photoreal suggestions

  • Digicam setup, area of view, and post-processing

5. Presentation Methods

  • Exporting and compositing in Photoshop

  • Utilizing mockups and format for ArtStation uploads

  • Consistency in lighting, angles, and materials showcasing


Who This Tutorial Is For

  • 3D artists aiming for realism

  • Portfolio builders who need AAA-level property

  • Recreation artwork college students trying to enhance materials definition

  • Weapon modders and arduous floor fanatics

This isn’t a newbie tutorial. You need to already know your approach round Substance Painter and the fundamentals of texturing and baking.


Why Itโ€™s Value It

  • Taught by an precise {industry} artist, not a hobbyist

  • Actual-world logic behind each resolution

  • Focuses on intentional element, not simply device use

  • Good for recreation artwork portfolios or FPS-style props


Worth & Availability

  • Accessible on Gumroad

  • Common value: ~$10 to $15

  • DRM-free, lifetime entry

  • Instantaneous obtain after buy


Last Ideas

Dan Kentonโ€™s Journal Texturing Tutorial isn’t about shortcuts. Itโ€™s about course of, craft, and precision. In the event youโ€™re critical about making your property appear like they belong in a AAA shooter, that is the type of breakdown you want.

Extremely really helpful for any 3D artist centered on weapons, army props, or sensible materials storytelling.

Gumroad โ€“ Journal Texturing Tutorial by Dan Kenton Free Obtain

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