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Cinema 4D R19 For Win [Torrent]

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Alembic R19
Alembic module is now based on Alembic 1.6.1 SDK
Alembic now supports subframe interpolation
“Other Attributes” option enables the import of additional point attributes
Export now supports the LOD Object
Alembic Generator
“Other Attributes” option enables the import of additional point attributes
Several workflow improvements
Alembic Morph Tag
FBX R19
FBX module is now based on FBX SDK 2017.1
Support for FBX LOD Groups added (import/export)
“Selection Only” option added to only export the selected objects
“Global Coordinates” option added to save objects with global instead of local coordinates
New Media handling
DDS exporter added
RPF can now save Material IDs
OBJ
New option “Groups (combine name collisions)
Houdini Engine Integration
Updated to Houdini Engine 16.0.633
The Integration now also supports particle rotation.

Workflow / UI

New Feature highlighting
Highlights new features in the current and previous version
Highlights can fade away when used
Custom highlight sets can be created
New Media Handling Core
Better media support in Cinema 4D
Data gets loaded more efficient
Layerset chooser now supports multi page/stream images (e.g. in multi page TIFF files)
Layerset chooser now allows access and selection of streams in a movie
Support for an arbitrary number of alpha channels
Format Presets for all Image/Movie formats
Option to adapt the Movie Data Rate if the resolution changes
Textures can have their own color profiles
Embedded color profiles for textures can be loaded
Anamorphic formats can be recalculated in the Picture Viewer
TIFF files can be compressed
Pixel aspect ration can be saved/loaded
Better support for CMYK and YUV images
3D texture view supports the greyscale color profile
New “Load Substances from Folder” command in the Substance Asset Manager
Various new behaviors when inserting an object with multiple objects selected
Image/movie options of loaded files are remembered, images and movies can be saved with the same settings
The Content Browser now marks Substance assets with an overlay
The Vertex Color tag has a new option with which the vertext colors can be constantly shown
The save dialog window in the Picture Viewer can now handle anamorph videos

Animation

Weighting Improvements
Improved Weight Mirroring
Joint Matching Algorithms (Hierarchy-based, Coordinates-based, Name-based)
Improved Point-Matching Algorithm (Improved Nearest Point, Normalized Closest Point)
Mirror Tool Integration /w 1-Click functionality
Weight Manager Integration
Weight Manager Improvements
Several workflow improvements in the Weight Manager
WM Refactoring: Separated Weight Manager from the Weight Tool, Weight Manager per scene
Multiple Weight Manager Windows
Improved Joint List workflows (More Consistent, Custom List Order with new Weight Tag sort including folder support, list supports hiding joints)
Improved Spreadsheet workflow (More consistent filtering, new filters)
Expose functions to the scripting API
Weight Tool Improvements
Tool refactoring and performance improvement
Normalization Fixes
Select Joint Influences in the Viewport
Improved Smooth Workflow
Improved Picker workflow
New rigging specific layout
Improved commands (Bind Multiple Objects)
Character Morphs
PSD (Pose Space Deformation) added
Undeformed version of an object can now be used for rigid body simulations

MoGraph

Improved Voronoi Fracture
“Auto Connector” to automatically create a setup of Connectors between pieces.
“Geometry Gluing” to merge pieces together
“Detailing” to give pieces a more realistic look
“Sorting” has been moved to a new Tab
New sorting mode “Object”
New “Piece Scaling” functionality, to scale voronoi cells
The effect of “Offset Fragments” can now be inverted, this will create one object consisting of the gaps.
“Hull Only” can now have a thickness
The fracturing results can now be saved in the .c4d file
Vertex maps can now be created for inside face selections, outside face selections and edge selections.
Much better performance when fracturing high polygon count objects.
New Noise Falloff
New Sound Effector
New User Interface
New, interactive Frequency Graph
Sampling the sound with several probes. Sampling modes: Peak/Average/Step
Different modes to map probes to clones (Iterate/Distribute/Blend)
Different ways to colorize the Clones
Improved precision for source falloff for effectors
Improved speed of the volume effector

Materials

New UV Tile Offset Mode for the Variation Shader
Variation Shader now also work in Hair Materials

Rendering

“ProRender”, a new GPU based render engine
Based on OpenCL 1.2, working on Nvidia and AMD cards on Windows and AMD cards on macOS
Multi GPU support with a very effective scaling
Interactive Preview Render in Viewport
Support for native materials and lights
New PBR based Light and Material type
Firefly filter
Bucket rendering for large resolutions
Viewport Enhancements
Faster and nicer reflectance channel preview by Physically-Based Shading
Reflectance channel roughness map support.
Reflectance channel per-layer bump map support.
Fast and accurate illumination from rectangular area lights.
Depth of Field effect with Bokeh (support for Diaphragm shape), matching the Depth of Field in Physical Render closely.
Screen Space Reflections
Area Lights can be now shown as solid in the Viewport
Spherical Camera
New Camera option to create 360° and Dome renderings
New Field of View helper in the Viewport
Supports different mapping formats (Lat-Long, Cubic-Cross, Cubic-3×2, Cubic String)
Supports stereoscopic rendering
TeamRender improvements
Support for Frame Steps
Changed reordering strategy
Clients continue rendering, even if the server is not reachable
Support for encrypted web connections
New automatic Service Discovery
New Tonemapping Post-Effect
Speedups for Standard Renderer
Speedups for simple transparencies in Physical and Standard Renderers
Supersampling setting for the Hardware OpenGL Renderer
Shadowmap filtering improvement for the Hardware OpenGL Renderers
Instant material updates

Modeling

New Modeling Kernel
First incarnation of the new, modern Modeling Kernel
Currently used by
Plane Primitive Generator
Reverse Normals Command
Align Normals Command
Polygon Reduction Generator
New command option dialog with “Reverse User Normals” option for Reverse Normals and Align Normals commands.
Level of Detail Object
Switching Level of Details Levels on different criteria (User Defined Level, User Defined Value, Screen Size horizontal/vertical/surface, Camera Distance, Project LoD)
Different modes
Children mode
Simplify Mode
Manual Group Node
Polygon Reduction Generator
Polygon Reduction is now a Generator
New reduction algorithm
Reduction can be set as a percentage or as number of remaining polygons, edges or vertices
Better UV handling
Can handle multiple objects either as one object or each one separately
Displacer has new options
Process Normal Tag
Type (RGB (XYZ Tangent)

Motion Tracking

Scene Reconstruction
Reconstruction of the recorded scene, based on the Motion Tracking 3D Solve data
Creates a Point Cloud or a mesh
Motion Tracker Enhancements
Manual Tracking now can work on R,G,B or custom channels
Footage can now displayed as “Tracker View”, e.g. Red Channel only.
The Tracker can now work with a circular tracking pattern

UV Editing

User Interface modifications
Improved UV Selections including Grow/Shrink Selections, Select Connected and double click to select Islands for UV Polygons and Points
Convert Selection now supports UVs
Coordinate Manager now supports UVs
New Numerical Editor for UV points

BodyPaint 3D

BodyPaint is now based on OpenGL
New BodyPaint save options

Demo Version

Rendering Resolution Limitation has been removed, The Rendering will have a Watermark instead

 

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