CGMA, David Mooy | Intro to Maya (2020) Webrip [RU, EN]

CGMA, David Mooy | Intro to Maya (2020) Webrip [RU, EN]

CGMA, David Mooy | Intro to Maya (2020) Webrip [RU, EN]



Creator: David Mooy
Manufacturing: CGMA
Style: Video course

Description:
We perceive the fundamentals of the Maya program

The scholars can be introduced (and disassembled) the interface + the very philosophy of the MAYA program, in addition to the 3D strategies of modeling, texture, the manufacturing of lighting, visualization (render) and animation. The lectures contemplate varied functions of the studied instruments/performance – in visible particular results (VFX), within the sport and animation business. Throughout the course, college students will work on a number of completely different initiatives.

Length: 33:01:23
Video high quality: Webrip
Voice appearing language: Russian, English

What do you be taught
Week 1 | MAYA interface
Scene and mission administration | Editors, Vy ports and menu | Navigation and tulaboxes (toolbar panels) | Pupils observe putting in/organising particular person/particular buttons on skelings, scorching keys, marking menu and attempt to create a fundamental mannequin.

Week 2 | Strategies and approaches of modeling
Creating 3D grid (MESH) and modifying instruments | Retopology instruments | College students will attempt to create a easy robotic

Week 3 | The most effective strategies/modeling observe
Overview of floor sorts (NURBS, polygonal, subdiva (SUBD)) | Modeling on the bottom of the dice | College students will end the event of the robotic

Week 4 | Preparation for work with supplies
Creation of textured UV scan | Supplies, textures and editor Hypershade (hypershi) | College students will make UV a robotic scan, getting ready the mannequin for the designation of supplies on its floor

Week 5 | Supplies
2D and 3D textures | Bump playing cards, show, normals | Shaders Maya and Arnold | 3D drawing | Paint results | Shader schematics | Pupils will appoint shaders (supplies, textures) to their robots

Week 6 | Lighting and visualization (Render)
Lighting | Cameras | The capturing has gone! (Joke – animation can be in chapter 8) | Render in Maya | Render in Arnold | College students will attempt to put lighting and visualize the scene

Week 7 | Riging
Joints | Direct and reverse kinematics (IK/FK) | Bone attachment | Blandshepes | Deformers | Pupils implement the management system (Rig) for his or her characters

Week 8 | Animation
Animation editors | New editor of momentary parameters | Movement seize approach | Reverse kinematics (IK) in relation to an individual skeleton | College students will attempt to anam their characters

Week 9 | FX (results)
Ache impact | Bullet (Bubile) Physics | Nucleus (nucclias) physics | Pupils, utilizing the NCloth module will add a raincoat/cloak to their characters, which is not going to solely complement the mannequin, but additionally transfer with animation

Week 10 | Moutish graphics
Module Mash | Sound | College students experiment with the most recent MAYA instruments

Screenshots:






Distribution time: 16/7 (no less than earlier than the looks of the primary 3-5 downloaded)

[ NullPk]_[CGMA] Vvedenie v Maya (Intro to Maya) 2020.torrent
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