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Blender HardOps 00986 MercuryX 18 and BoxCutter

hardOps Non-destructive by nature. Destructive by choice. The number #1 hard surface modelling toolkit. Only for Blender! Hard Ops has been designed from the ground up to be the most efficient workflow assistant possible for Blender. Hard surface is the main focus but our tools extend beyond just a niche and into...

September 9, 2020
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Auto-Rig Pro 3.53 For Blender

New/improved: Head Lock snap Better eyelids skinning Skin: Eyelid borders skinning option to limit the eyelid deformation area Smart: More accurate knees detection in case of large surrounding meshes (clothes) Fixed: Compatibility fixes with Blender 2.90 (Smart-Export tools): Remap: broken IK pole Smart: broken finger detections Fbx export: broken bones axes when...

September 8, 2020
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Maxon Cinema 4D R23 Coming soon! What Next?

Cinema 4D R23 – Complete Feature List Animation Pose Library Scene independent pose library Thumbnail view Blend poses Matching Name and Selection Filters Character Solver Character Definition Tag allows rig-independent definition of character components Automatic rig extraction based on name templates Custom Character Definition Presets Character Solver transfers motion between rigs based...

September 8, 2020
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The Pixel Lab Material Pack for Cinema 4D R16 – R22

The Pixel Lab “Material Pack!” Over 500 C4D materials/textures to help you speed up your workflow and focus on being creative! The textures are organized into the following categories: Alpha Overlays, Everyday Color, Fabric/Leather, Glass/Transparent/Ice, Luminance, Metal, Misc., Paper/Cardboard, Patterns/Tiles, Rubber/Plastic, Stone/Concrete/Dirt and Wood. It’s a .lib4d file so you can load...

September 7, 2020
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Blendermarket – Decal Machine 2.0

DECALmachine is a blender addon, which through mesh Decals, allows for surface detailing in a very non-committal, non-destructive, UV-less way. As such it represents an alternative approach to hard surface texturing. In addition DECALmachine has deep Trim Sheet support, and supports Atlasing, as well as Baking to facilitate exporting to game engines...

September 5, 2020
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