Animating with Deformers in Cinema 4D

3D Modeling
Use simple parametric primitives to model basic characters for animation.
Use the ‘make editable’ function in conjunction with extrusions to add detail to your characters.
Animation
Use deformers to make the characters dance.
Refine the characters movements using Cinema 4D’s dope sheet and timeline F-Curve editor.
Animate cameras throughout the scene and learn to use the stage object to switch between cameras.
Texturing
Learn how to apply textures to the characters and environment
Animating texture parameters
Lighting
Learn to use spot lights with the visibility and noise enabled to highlight the musicians.
Use of fill lights for the dancers and disco balls.
Spot lights with gobo effects animation using the ‘align to spline’ tag.
Create rays of light using the MoGraph cloner, cylinders, and semi-transparent materials.
3D Rendering
Learn about Cinema 4D’s render settings and how to export your 3D animation. Output, size, film aspect, frame range, save function/path, and anti-aliasing will be covered.
Post Production in After Effects
Vignettes, masking, track mattes, color correction, noise, blur, and creating smoke effects using fractal noise.
Final Output
Setting up the final render in After Effects, adding compression, sound, and specifying a file path.

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