Author: Alexey Merkulov, Ivan Yurikov
Production: AMS³ Training Center
Genre: video course, training course, graphics, design
Description:
We teach interior visualization from scratch to the level of a professional visualizer. During the training, you will complete all stages of interior visualization: from creating a room simulation to creating virtual interior tours.
The learning process completely repeats the work in a design studio, you get real project experience. After 5 weeks of studying and completing your thesis, you will be able to work in your specialty, even if you currently don’t know how to work in 3ds Max at all.
Duration: 38:59:21
Video quality: PCRec
Voice language: Russian
Related release.
- For beginners
Master interior visualization from scratch. Learn the most important skill in the visualization profession – quickly creating cool renders. Change your field of activity or be able to earn additional income after 5 weeks of training - For interior designers
You will be able to make visualizations yourself, earn more and complete projects faster, since you won’t have to play “broken phone” with visualizers - Designers, architects, builders
You will master a related profession, be able to design interiors yourself and receive even more orders.
- Work in 3ds Max and CORONA at an advanced level.
- Quickly complete complete interior visualization projects.
- Model the layout of apartments and houses.
- Create any materials and textures.
- Set up and save lighting schemes.
- Create 360 panoramas and virtual tours.
- Create animated videos
- 3ds Max
- Interface
- Construction
- Lighting
- Corona Renderer Basics
- Finishing materials
- Complex materials
- Import and optimization
- Post-processing
- Animation
- Visualization
- 1 Section. Introduction
- Acquaintance;
- What does the course consist of;
- Sequence of project execution;
- How the course works;
- Add-ons and plugins;
- How to use additional materials;
- What will you get as a result;
- Thesis and certification.
- 2 Section. Interface
- Interface setup. Usefulness;
- 3ds Max settings for architectural visualization;
- View windows;
- Visual styles;
- Managing viewports.
- 3 Section. Construction
- Transformations;
- Coordinates;
- Bindings;
- Parametric primitives;
- Edit Poly. Subobjects;
- Edit Poly. Tools;
- Modifiers;
- Turbostmus;
- Shapes;
- Practice.
- 4 Section. Lighting
- Stage preparation;
- Corona Sun settings;
- Corona Sky;
- Lighting setup process
- Fakes;
- Artificial light. Sphere;
- Artificial light. Rectangle;
- Analysis of combined lighting;
- Stage preparation;
- Spots. Part 1;
- Spots. Part 2;
- Sconces with a non-uniform light pattern;
- IES. Light maps;
- Diode strip;
- Curvilinear lamps;
- Batch configuration of lamps;
- LightMix.
- 5 Section. Corona Renderer Basics
- Introduction;
- Slate Material Editor. Part 1;
- Slate Material Editor. Part 2;
- Diffuse, Bitmap;
- bitmap;
- Reflection, Output;
- Refraction;
- Translucency, Opacity, Volumetric;
- Bump, Displacement, Maps;
- Noise, Color Correction, Mix, Falloff;
- CoronaNormal, CoronaColor, Composite;
- CoronaLayeredMtl, Mud brick material;
- Wallpaper;
- CoronaAO, Multi_Sub-Object.
- 6 Section. Base materials
- Introduction;
- Glass (solid, hollow, colored, frosted);
- Reflective surfaces (mirror, chrome, aluminum);
- Non-ferrous metals (gold, bronze);
- Plastic.
- 7 Section. Finishing materials
- Where to get textures;
- Wood on cabinet furniture;
- Creating maps and editing textures;
- CrazyBump and PixPlant scripts;
- Parquet by hand;
- Parquet floor generator;
- Concrete (base, smooth, panels);
- Painted brick;
- Plaster;
- Wallpaper.
- 8 Section. Complex materials
- Introduction;
- Tulle;
- Leather;
- Velours;
- Patina;
- Brick with stains;
- Concrete with graffiti;
- Scratched and polished metal.
- 9 Section. Import and optimization
- Import. Introduction;
- Sites for downloading models;
- Importing models into 3ds Max;
- Checking materials and their revision;
- Optimization and verification of the mesh;
- Optimization using XRef and CoronaProxy.
- 10 Section. Practice
- Box modeling;
- Cabinet furniture;
- Multi material;
- Floor and ceiling;
- Windows and doors;
- Inserting and editing models;
- Editing the downloaded model file;
- Preparation for lighting;
- Sun and sky;
- Lamps preparation;
- Detailed lighting settings;
- Preparing for shading;
- Shadering. Part 1;
- Shadering. Part 2;
- Shadering. Part 3;
- Angles and composition;
- imagecomphelper script;
- Fake lighting on closeup;
- Depth of field blur;
- Background outside the window;
- Render of one camera;
- Scene states;
- Batch render;
- Checking the render.
- 11 Section. Post-processing
- Fast post-processing;
- Correction of materials;
- Render elements;
- Artistic effects;
- Depth of field blur;
- Corona Image Editor.
- 12 Section. Animation
- Camera animation;
- Lighting animation;
- Fake animation;
- Working with a sequence;
- Speed up animation rendering by 10 times;
- Render farm.
- Workshops
- Virtual tours;
- Export to 3ds Max;
- Working with the visualization customer;
- Working with an interior design client.
Distribution time: around the clock (if possible) until the first 3-5 downloaders appear.
| [ NullPk]_[Aleksey Merkulov] 3ds Max i Corona dlya dizaynerov inter’era i vizualizatorov (2021).torrent | ||
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| Examination: | Design verified by moderator 20 Oct 2025 23:12:15 | |
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