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UDEMY, Billy McDaniel | Procedural City Generation in Unity C#: Grid-Based & Modular (2025) Web-Dl [EN]

UDEMY, Billy McDaniel | Procedural City Generation in Unity C#: Grid-Based & Modular (2025) Web-Dl [EN]



Production: UDEMY
Author: Billy McDaniel
Genre: Video course

Description:
In this course, you will learn how to build modular cities based on grids using automatic road placement, randomization of prefabricated structures and zoning logic in height to create a realistic urban environment.

Duration: 06:38:52
Video quality: Web-dl
Voice acting language: English

BASIC KNOWLEDGE of Unity and C# – You Shoup Be Familiar with Unity’s Interface and Have Some Experience C# Scripts.
You’ll NEED A Working Version of Unity to Follow Along with The Course.
A Computer Capable of Running Unity – Any Modern PC Or Mac that Can Run Unity Smoothly Will Work.
No Prior Experience with Procedural Generation Required – All Concepts Will BE Explained STEP by STEP.
Unity Developers who Want to Learn Procedural City Generation Techniques.
Game Designers Looking to Create Dynamic Urban Environments.
Indie Developers who Want to Automate City-Building for Open-depend or Simulation Games.
C# Programmers Interest in Applying Their Skills to Procedural Content Generation.
Students and Hobbyists Curious ABOUT PROCEDural Generation – No Prior Experience Required!

Screenshots:





Distribution time: 10:00 to 23:00 (at least until the first 3-5 downloaded)

[ NullPk]_Udemy – Procedural City Generation in Unity C# Grid -Based & Modular.torrent
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Registered: 15 Mar 2025 09:09:00
Size: 3.4 GB ()
Rating: (Votes: 9)
Thanked: 40
Examination: The design was verified by the moderator Mar 15, 2025 09:36:42
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