ArtStation Learning, Javier Perez | Creating A Modular Sci-Fi Environment USING Substance Designer (+Unreal Engine 4) (2020) PCREC [EN, RU / EN Sub]

ArtStation Learning, Javier Perez | Creating A Modular Sci-Fi Environment USING Substance Designer (+Unreal Engine 4) (2020) PCREC [EN, RU / EN Sub]

ArtStation Learning, Javier Perez | Creating A Modular Sci-Fi Environment USING Substance Designer (+Unreal Engine 4) (2020) PCREC [EN, RU / EN Sub]



Author: Javier Perez
Production: ArtStation Learning
Genre: 3D modeling, texture, substance Designer

Description:
Welcome to the course to create a modular environment in the Substance Designer program.
Training will begin with the fundamental aspects, namely with a demonstration of how relief maps of heights are built. Then Javier will show how, on the basis of these relief data, all other textures describing the properties of materials are developed.
At the end of the course, students will gain experience in creating high-quality materials of the environment in the SCI-Fi style.

Duration: 05:31:28
Video quality: PCREC
Voice acting language: English, Russian (separate file)

The course is divided into 6 parts:

Part 1
In the first part, Javier will show how SCI-Fi is created by the floor material in Subatance Designer simultaneously demonstrating its techniques/methods, giving the theory and basic understanding of the structure of materials.

Part 2
The second part will continue, and as a result, the development of floor material is completed.

Part 3
In the third part, material for the ceiling is built, in parallel, the teacher will explain the theory and technique of creating the material.

Part 4
The next stage is dedicated to the walls and, as usual, in the process, Javier will show various practical approaches.

Part 5
In 5 parts, using previously constructed materials, the author will analyze the technique of quick creation of variations.

Part 6
In the final part, Javier will show how, in the course of materials developed, apply to 3D models on the Unreal Engine 4 engine and, thereby, collect/implement the visualization of the environment in the gaming environment (that is, on the engine with interactive visualization).

Screenshots:






Distribution time: from 16:00 to 22:00 (until the first 3-5 downloaded)

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