Videosmile, Artyom slack | Super Blender (2024) PCREC [AD] [RU]

Videosmile, Artyom slack | Super Blender (2024) PCREC [AD] [RU]

Videosmile, Artyom slack | Super Blender (2024) PCREC [AD] [RU]



Author: Artyom Slakva
Production: Videosmile
Genre: 3D modeling

Description:
From scratch, master Blender-the most popular 3D program.
Learn to create a 3D schedule for any task and you can start a career in the field of computer graphics.
The course is suitable for beginners and those who have Blender basic knowledge.

Previous versions of the course:
Videosmile, Artyom slack | Super Blender (2020)
Videosmile, Artyom slack | Super Blender (2022)

Duration: 26:27:11
Video quality: PCREC
Voice acting language: Russian
Advertising: There are third -party inserts and overlays

The basics of CG and 3D graphs
If you are just starting to study 3D, then before moving on to work with the program, we will tell you about the basic concepts of 3D graphics, so that you can easily operate on terms such as a rib, peak, training ground and others.

3D modeling
The emphasis in this course is on 3D modeling. You will start by creating a simple 3D model barrel, and then create a more complex model of a fire extinguisher from scratch. With these examples, you will master the modeling from scratch to an advanced level.

Geonodes
Get acquainted with a new powerful tool that gives endless possibilities in creating various animations and effects.

Animation and simulations of various effects
Learn to animize 3D objects in the stage and create various physical simulations (particles, fire, liquid). From scratch, create four scenes with simulations.

Creating advertising videos
From scratch, create an advertising video with headphones that can be used to present in social. networks and not only.

Food visualization
Learn to profitably present products in 3D, as large world brands do. From scratch, create a scene with a bottle of spirits.

From scratch, create a location
Gather a small three-dimensional scene with an abandoned railway station, set up materials and lighting for it.

Chapter 1 – Acquaintance with Blender
This introductory chapter will begin with the consideration of the Blender installation. You will study the program interface, work with windows and various menu items.
Also in this chapter we will consider the navigation methods in the three -dimensional space and go through all the main settings of the program to make work with it as convenient and effective as possible.

Homework
In your homework to consolidate basic work skills in the program, you will need to create a simple scene on banking topics based on attached references.

Chapter 2 – Basic 3D modeling and texture
Within the framework of this chapter dedicated to the basic modeling, you will learn about all the key moments, without which it is almost impossible to create three -dimensional objects. We will go through the modifiers with which the generation of bags and their deformation are produced. Using knowledge from this chapter, you will create a barrel model from scratch.
Also in this chapter we will analyze the texture and creation of various materials for 3D objects.

Homework
In your homework, to consolidate the basic modeling, you will need to create a model of coffee glass or cans for a carbonated drink.

Chapter 3 – Acquaintance with Geonods
In this chapter, we will create a small abstract location, on the example of which we will get acquainted with PBR textures, as well as touch on such an interesting topic as geometric nodes in Blender.

Homework
In your homework, you will need to create a small location with an abstract landscape based on the attached references.

Chapter 4 – advanced 3D modeling in Blender. Creating a fire extinguisher
In previous chapters, we studied basic modeling techniques in Blender. But to create complex 3D models of this knowledge, it will not be enough. Therefore, we delve into the topic of modeling and master a number of advanced techniques that will help create any model that you can imagine.
The emphasis in this chapter will be placed on polygonal modeling. In the lessons of this chapter, you will learn how to create truly complex 3D models, and also learn about the rules for building a polygonal grid and how to avoid various undesirable artifacts.

Homework
In your homework to consolidate the skills of advanced modeling, you will need to create an explosive model: dynamite, grenade, a timer bomb.

Chapter 5 – Dynamics and Physical Simulations in Blender
Blender has wide possibilities for creating realistic dynamics and physical simulations. In other words, you can force objects in the scene to interact with each other according to the laws of physics. Objects can fall, bounce, conjure with each other and even break into parts. Moreover, they can be exposed to various forces, such as gravity, friction, wind and so on.
This chapter is devoted to dynamics and various physical simulations in Blender. Here we will analyze the interaction of solid and soft bodies, fabrics and particles. We will analyze many practical examples: from the animation of flying particles to the simulation of fire.

Homework
In your homework, you will need to create an animation of pouting text.

Chapter 6 – Product visualization in Blender
In this chapter, from scratch you will pass all the stages of creating a grocery scene: from reference to the final render. On the example of visualization of the perfume bottle, you learn how to profitably present products in 3D, as large world brands do.

Homework
In your homework, you need to create a grocery render of any product in a bottle or bottle.

Chapter 7 – Geonods
In this chapter, you will study geometric nodes, which, in fact, give you unlimited possibilities for creating various animations and effects.
Using geometric nodes, collect several spectacular animated compositions from scratch.

Homework
In your homework, you need to create an abstract scene. A prerequisite: Distribute at least two groups of objects using geonodes.

Chapter 8 – Creating an advertising video from scratch to the final render
In this chapter, from scratch you will create an advertising video with headphones, which can be used to present in social networks and not only.
At the same time, we will first simulate the headphones themselves, then we will collect the environment from the finished aseses and then we will nam all this to create a spectacular video.

Homework
In your homework, you will need to create a product animation of audio devices: headphones or speakers.

Chapter 9 – Creating a location with a train in Blender
In this chapter, from scratch you will collect a small three-dimensional scene with an abandoned railway station, set up materials and lighting for it. At the same time, we will simulate some elements from scratch, and some-take in a finished form from the library.

Homework
In your homework to consolidate the material you need to create a scene of the city quarter based on the attached references.

Chapter 10 – Sculpture in Blender
Very soon, Blender will be a full replacement for the Zbrush program in the field of digital sculpting.
In this chapter, you will study all the basic capabilities of the Blender program that it provides for 3D sculpting, and create a stylized ax model.

Chapter 11 – VFX in Blender
In this chapter, you will get acquainted with the Mawshn Tracking tools in Blender and learn how to embed any 3D graphics in a shot video.
As a result of the passage of this chapter, you will receive such a video with a robot.

Chapter 12 – Neural networks in Blender
The neural networks have already become a familiar tool in the hands of modern 3D artists and designers. In this chapter, you will learn how to integrate the neural networks in Blender and thereby increasing the possibilities of this program.

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