Even though it’s numerous, powerful features, it was designed with simple, easy to use interface in mind.
Features include:
Autobreak: Completely automatic impact based fracturing: You don’t have to do anything, just run a dynamics simulation or even a custom animation with 2 objects colliding, and the auto-break will do the rest. It will break the objects based on their impact point.
It supports:
– Multibreak for multiple colliders on an object,
– Deepbreak (as described below)
– Flip Object
What’s new:
nitroblast 2.02 and tutorials now work r19+ fix also some small bugs
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