Author: Pavel Gnedin, Alexey Cherkashin, Yuri Kunin, Andrey Nedosekin
Production: 3D Monsters
Genre: 3D modeling, Gamedev
Description:
Go from scratch to your first game – with live support, cool teachers and real results.
The course includes:
Stage 1: Creating a Ninja Character in ZBrush
Stage 2: Retopology, baking, texturing
Stage 3: Rigging and Animation
Stage 4: Environment and level assembly in Unreal Engine
Stage 5: Programming gameplay on blueprints. At the end, you will assemble a full-fledged game prototype – with your character, environment and basic combat.
Duration: 46:14:50
Video quality: PCRec
Voice language: Russian
Teacher: Pavel Gnedin
Let’s create a high-pole model of a ninja character from scratch.
We’ll learn the basics of shape, anatomy, and expressive detail. We will master ZBrush even from complete scratch.
You will learn:
– Work with ZBrush
– Do form blocking
– Sculpt clothes and equipment
– Prepare the model for retopology
STAGE 2 – Retopology, baking and texturing
Teacher: Pavel Gnedin
Let’s transform the sculpture into a game model.
Let’s master retopology, UV, map baking and texturing in a modern pipeline. Minimum theory, maximum action.
You will learn:
– Do gameplay retopology
– Unwrap UVs
– Bake normal maps and AO
– Create textures in Substance Painter
STAGE 3 – Rigging and character animation
Teacher: Alexey Cherkashin
Animation is the soul of a character.
You will learn how to animate the model: add a rig, create animations of attack, defense, and movement. All this will be useful in the final game.
You will learn:
– Rig the character
– Customize skinning
– Create gameplay animations
– Export them to the engine
STEP 4 – Creating a Level in Unreal Engine 5
Teacher: Yuri Kunin
You will make your own game location:
We create the environment, atmosphere, light, interactivity. We use UE5 assets and tools to make everything look like in the real game.
You will learn:
– Work with assets and terrain
– Customize lighting and atmosphere
– Use Nanite and Lumen
– Prepare the level for launch
STAGE 5 – Gameplay Programming
Teacher: Andrey Nedosekin
The final step is turning the scene into a game
We connect the character, enemies, controls, combat mechanics. The result is a working gaming prototype that will introduce you to the world of game development.
You will learn:
– Customize controls and combat
– Connect animations
– Create simple AI
– Launch the game and play it
Screenshots:
Distribution time: from 16:00 to 22:00 (until the first 3-5 downloaders appear)
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| Registered: | 21 Dec 2025 16:39:11 | |
| Size: | 38.3 GB () | |
| Rating: | 4.8 (Voices: 10) |
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| Thanked: | 30 | |
| Examination: | Design verified by moderator 21 Dec 2025 16:45:22 | |
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