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[VideoSmile] Super Maya

6 key features of the course

1
Homework
to each chapter
Competently composed homework helps to better assimilate the material.
2
Support from the author
and curators
You will receive the feedback and mentoring you need.
3
Certificate of Completion from VideoSmile
Confirmation that you have received quality training.
4
Portfolio with your work
Upon completion of the course, you will have several finished works that you can place in your portfolio to attract new customers.
5
No restrictions
by time
The course is provided to you forever, without any limits or time limits.
Study when it is convenient for you.
6
High quality 3D models
In the course for practice, you will be provided with high-quality 3D models made by the author especially for you.

Course content

The course consists of 38 sessions organized into 8 chapters and 12 fun homework assignments. The duration of the course is 26 hours (video lessons alone!). The course examines in detail all the basic features and tools of Maya from scratch to professional tops.

In training, we focused on practice, so in each chapter of the course you will create several of your own 3D compositions.

Chapter 1

Introducing Maya

8 lessons (7 h. 20 min.)

The first chapter is an introductory mini-course on Maya. In the lessons of this chapter, you will not only explore the interface and basic tools of this program, but also get acquainted with such areas as modeling, texturing, animation and rendering.

Lesson 1
Program interface
Lesson 2
Modeling primitives and basics
Lesson 3
Basic modeling tools
Lesson 4
Subdivision modeling
Lesson 5
Setting up the render and working with light sources
Lesson 6
Hypershade Material Editor
Lesson 7
Acquaintance with the universal material aiStandartSurface. Creation of glass, metal, etc.
Lesson 8
Animation in Maya

Homework

In your first homework assignment, you will need to create a sci-fi box using the basic modeling skills learned in the first chapter.

Chapter 2

Advanced modeling

5 lessons (4 h. 50 min.)

In the first chapter, we explored the basic modeling techniques in Maya. But this knowledge will not be enough to create complex 3D models. So in Chapter 2, we’ll dive into the topic of modeling and master a range of advanced techniques to help you create any model you can imagine.

Lesson 1
Sword modeling from “The Lord of the Rings”
Lesson 2
Working with curves
Lesson 3
Deformers
Lesson 4
UV mapping
Lesson 5
Rhetopology

Homework

Using the knowledge of the advanced modeling techniques from Chapter 2, you will need to model an electric guitar yourself.

Chapter 3

Texturing in Substance Painter

5 lessons (2 h. 57 min.)

This chapter can be safely called “Super Substance Painter” because it is a kind of mini-course on this program. Substance Painter is an amazing texturing program, and it works great with Maya. In this chapter, we’ll take a practical example of texturing in Substance Painter and then export the result to Maya.

Lesson 1
Introducing Substance Painter
Lesson 2
Model preparation
Lesson 3
Texturing
Lesson 4
Export to Maya and render settings
Lesson 5
UV Tile — UDIM

Homework

This homework assignment will focus on texturing the guitar in Substance Painter. Here you will need to define what your guitar should look like and then create textures for each element of your model.

Chapter 4

Render in Maya

7 lessons (3 h. 16 min.)

The render stage is very important because it is at this stage that your 3D scene takes on its final finished look. In this chapter, you will learn how to customize the render so that your final image or video is of the highest quality. We will also talk about setting up lighting and working with cameras in three-dimensional space.

Lesson 1
Linear color
Lesson 2
PBR / material physics
Lesson 3
Render integration into shooting
Lesson 4
Render quality setting
Lesson 5
Displacement
Lesson 6
Render layers
Lesson 7
Stage lighting

Homework

In this homework assignment, you will need to make the render robot that we have previously worked with during this course. You will need to properly adjust the number of samples and other render parameters.

Chapter 5

Rigging in Maya

5 lessons (2 h. 22 min.)

In this chapter, you will learn how to prepare your character for animation. You will learn how to create a virtual “skeleton” from individual bones or joints and link your geometry to it. You will learn how to build hierarchical connections between the individual elements of the resulting skeleton and how to manage all of this with the help of a rig. All these skills will help you prepare your character for animation in such a way that it will be easy and convenient to animate.

Lesson 1
Rigging basics. Bindings
Lesson 2
Snapping Geometry to Bones
Lesson 3
Snapping Geometry to Bones
Lesson 4
Inverse kinematics
Lesson 4
Login

Homework

This homework will focus on the topic of a rig, so in it you will need to create a rig for a rather interesting model called a hexapod. How difficult this rig will be is up to you.

Chapter 6

Animation

3 lessons (1 h. 23 min.)

Maya is widely used by companies like Disney and Pixar to create animated films. Toy Story, Cars, Zootopia – Maya was used to create all these animated masterpieces. If you want to touch the world of animation and learn how to animate your own characters, then you should definitely study this chapter. In it, you will learn the basic principles of animation in Maya.

Lesson 1
Animation basics
Lesson 2
Project preparation. Character setup
Lesson 3
Create a jump animation

Chapter 7

Dynamics

4 lessons (4 h. 10 min.)

In the seventh chapter, you will explore the dynamics and simulation of various effects in Maya. You will master solid dynamics and learn how to use it to make rigid bodies collide and interact with each other. You will learn how to reproduce tissue behavior, simulate particles using the nParticles module, and create spectacular motion graphics using the MASH module.

Lesson 1
Solid State Speaker Bullet
Lesson 2
NCloth fabrics
Lesson 3
NParticles
Урок 4
Процедурная анимация MASH

Homework

For your final homework, you will need to smash any 3D model using the MASH module.

Chapter 8

Maya customization

1 lesson (13 min.)

In this chapter, you will learn how, using third-party solutions (scripts, plugins), you can extend the capabilities of Maya. We will also talk about setting up hot keys and how you can use them to significantly increase the speed of work.

Lesson 1
Installation of scripts, plugins, renders. Hotkeys
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