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Unreal Engine 5 The Complete Beginner’s Course

Release Year : 2021
Manufacturer : Packt Manufacturer
Website : https://subscription.packtpub.com/video/game_development/9781803238869/p1
Author : David Nixon
Duration : ~10 h
Handout Type : Video Clips
Language : English
Description : Want to learn how to make video games? Then why not make games with the exact same software used to develop hit titles such as Fortnite, Batman: Arkham Asylum, Gears of War, and Mass Effect—the state-of-the-art Unreal Engine. By beginning your game development journey with Unreal Engine 5, you’ll be learning the same engine that the pros use.
In this introductory course, you’ll begin by getting Unreal Engine 5 up and running and then learning the fundamentals of game development. After you master the basics, you will learn the skills needed to craft beautiful environments to stage your games in. You will learn how to script logic for your games, which will help you define game rules; keep track of data such as health and inventory; and create playable characters.
This course will teach you how physics works in Unreal Engine 5 and how to handle collisions. You will learn how to create user interfaces, so you can add menus, load screens, and HUDs to your game. You will learn how audio works within the Engine so that you can add music, dialogue, and sound effects. And finally, you will learn how to package your game so that it can be played on other computers and game consoles.
By the end of this course, you will gain all the skills necessary to bring your ideas to life and create your own video games using the cutting-edge Unreal Engine 5.

Content

1
Getting Started
Introduction
Registration and Installation
Projects
Levels
Actors
2
The Level Editor
Level Editor Overview
Select Editing Mode
Viewport I – Navigating Within the Viewport
Viewport II – Moving, Rotating, and Scaling
Viewport III – Snapping
Viewport IV – Different Ways to View Your Level
Content Browser I – Overview and Finding Content
Content Browser II – Adding, Importing, and Saving
Content Browser III – The Settings Menu
Details Panel I – Details Panel Interface
Details Panel II – The Transform Category
World Outliner
3
Actors
Static Meshes
Brushes
Materials
Lights
Atmosphere and Clouds
Player Start
Components
Volumes
Tutorial 1 – Creating the Sky
Tutorial 2 – Creating the Playing Area
Tutorial 3 – Building the Inner Structures of the Level
4
Blueprints
Introduction to Blueprints
Variables
Functions
Flow Control I
Flow Control II
Accessing Actors Within the Level Blueprint
Timelines
Blueprint Classes
Tutorial 4 – Building the Elevator Platform
Tutorial 5 – Creating the Enemies
Tutorial 6 – Creating a Rotating Door
5
Players and Input
Game Modes
Pawns
Characters
Controllers
Input Mapping
Tutorial 7 – Creating a Playable Character
6
Collisions
Collisions I – Collision Volumes
Collisions II – Collision Events
Collisions III – Causing Damage Due to Collisions
Tutorial 8 – Adding a Damage System to the Game
Tutorial 9 – Creating the Orb Item
7
User Interfaces
UMG Overview
Root Widget
Canvas Panel
Horizontal Box and Vertical Box
Grid Panel and Uniform Grid Panel
Common Widget Properties
Visual Designer
Text Widget
Button Widget
Border Widget and Image Widget
Progress Bar Widget
Check Box Widget
Scale Box and Size Box
Tutorial 10 – Creating the HUD
Tutorial 11 – Damage Tint and Collect Item Tint
Tutorial 12 – Restrict Door Opening and Creating a Pause Menu
Tutorial 13 – Game Over and Win Screen Menus
8
Audio
Audio I – Audio Overview and Sound Waves
Audio II – Sound Cues
Audio III – Attenuation
Audio IV – Importing and Converting Audio
Tutorial 14 – Adding Audio to the Game
9
Additional Topics
Downloading Content from the Epic Games Launcher
Importing 3D Objects From the Internet
Packaging
Tutorial 15 – Packaging the Game

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