Year / Date of Issue : 04/14/2021
Version : 1.19
Developer : Chris West
Сайт разработчика : _ https://assetstore.unity.com/packages/tools/modeling/megafiers-2-188378
Bit depth : 64bit
Interface language : English
Tabletka : not required
System requirements : Unity 2019.4.13 or higher
Description : (Google translate)
Deform game objects with over 50 deformators and deformations. Add effects and apply animation capabilities in Max, Maya and Blender to your game projects and characters. 40x less CPU usage
Render pipeline compatibility
The built-in render pipeline is Unity’s default rendering pipeline. It is a versatile rendering pipeline with limited customization options. The Universal Rendering Pipeline (URP) is a scripted rendering pipeline that is quick and easy to customize and allows you to create optimized graphics on a wide range of platforms. The High Definition Rendering Pipeline (HDRP) is a scripted rendering pipeline that enables the creation of cutting edge, high fidelity graphics on high performance platforms.
MegaFiers – 2 is also available in our MegaFiers Bundle and in our MegaFiers Mini Bundle.
This is our brand new version of our very popular MegaFiers asset for Unity 2019 and beyond. It completely rewrites all major systems to use Unity Burst and Jobs, resulting in a 5-40x reduction in CPU usage across all deformations.
MegaFiers is a complete mesh deformation, animation and morphing system with over 50 modifiers such as Bend, Twist, FFD, Displace, Taper and many more. They can be stacked in any combination, and any number of modifiers can be applied to the mesh to achieve complex results. Objects can stretch, shrink, bend or deform, as your imagination allows. Or use Space Warps to automatically deform your objects as they move through areas in space. Other additions to the set include support for Point Cache animations, as well as dynamic water ripple and floats.
All deformations work in both editor and play mode, so you can use deformers to add variety to your models when building a scene.
MegaFiers is also perfect for warping TextMeshPro objects (both Mesh and UI versions), so you can animate your text in interesting ways. It also works with ProBuilder, allowing you to create more interesting levels right inside Unity. And a new feature is the ability to use modifiers to deform sprites.
Another powerful feature is our Mesh Wrap system, which lets you warp and animate one mesh over another, making it perfect for clothing and more. MegaWrap has also been rewritten to use Jobs and Burst for over 5x speedup.
MegaFiers is written in C #, all source code is included and supports all Unity platforms, which also support Burst and Jobs. Compatible with all versions of Unity since 2019 and works on IOS and Android, as well as on VR and AR platforms. MegaFiers is also fully compatible with all Unity rendering pipelines. We are also constantly updating the asset for all new releases of Unity. And if you have an idea for a modifier, let us know or write your own.
Also included is an advanced spline system that also allows trajectory tracking or converting splines to meshes, a dynamic hose system, and a tracked vehicle system.
Complete overwrite of all major systems
Rewrite for Unity 2019.1 and newer
All modifiers converted to use Unity Burst and jobs.
Create shapes from deformations
Control deformations of a High Poly model from a low resolution model for faster deformation
Works alongside your existing Blendshapes
A new system for calculating normals using Burst that works as fast as Unity’s calc normals, but preserves groups, etc.
Rewritten to use burst shooting and assignments to improve performance 5x to 50x
New automatic shutdown system that detects when the grid does not need updating.
There are practically no brakes when editing scenes with a large number of modifiers
Useless integration into the prefab Unity system
Copying objects just works now
The cancellation system is fully functional
The animation window correctly detects changes to make it easier to animate deformations.
All workarounds for previous versions of Unity have been removed, optimizing systems and improving performance.
The Wrap system has been updated and works with Burst for a 5x performance improvement.
Path warp modifiers now use batch mode to interpolate splines, increasing performance by 20x.
The attractor modifier also uses Burst to find the closest point on the splines, which increases performance by a factor of 10.
Sprite deformation system, now you can stretch, shrink, bend Unity sprites.
2D FFD / Lattice modifiers specifically for working with sprites
Full Text Mesh Pro support, both mesh version and UI version, updates with changes, etc. Warp UI text or 3D text.
Support group deformation, deform multiple objects as one.
Support for deforming ProBuilder objects.
Improved scrolling system, auto-tuning.
Add your own modifiers.
Use low poly meshes to warp high poly meshes.
Works on all graphics pipelines
Works on Unity platforms including VR and AR.
Change the order of the modifier stack by dragging and dropping components in the inspector
Proxy Mesh Collider option for faster collider updates
Improved workflow with a simple dropdown for adding modifiers.
Quick edit area showing basic options for all attached modifiers and quick disable / enable
Constrain deformation of parts of meshes by weighting the vertex color
Mesh Combiner is included
Matching grids to terrain or land features
Procedural box grid
Bezier system MegaShapes Lite
Import animated splines straight from 3ds max
Create animated splines within Unity with our spline keyframe system
Convert splines to line splines on line / pipes or fill on mesh.
Spline exporters are available for 3ds Max, Maya and Blender.
Kml, SVG, OSM spline import support
Wrap mesh, wrap mesh with deform mesh, great for clothing, facial hair, etc.
Attach objects to deformable mesh surfaces
Paper scrolling system
Bezier Patch Image Warp
Tracking system for spline trajectory, objects, solids, character controller
Draw a spline at runtime
Animated hoses, connect two objects with a deformable animated hose.
Tracked transport system
Train Follow system
Railway track system
Camera Orbit script
50+ modifiers included
According to Multi
Curve Scult Layered
Displace the webcam
Offset render target
2D versions of FFD for sprites
Deformation of the World Path
Z Stretched noise