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The BlenderBros Hard Surface Game Asset Course (Blender 2.9)

Year of issue : 2021
Manufacturer : Gumroad
Manufacturer website : https://gumroad.com/l/SbhQG
Автор : Josh Gambrell, Ponte Ryuurui
Duration : 22:17:04
Distribution Type : Video Tutorial
Language : English
Описание : A comprehensive, must-have course for the creation of two studio-quality hard surface game assets.
We will first show you the proper way to model non-destructively with booleans, so that way going from a high to low poly mesh takes only minutes.
Ryuu works a bit more destructively and hands-on, and Josh works a bit more non-destructively and iterative. You’ll enjoy both ways of learning and can use whichever workflow suites you the best.
Next, we’ll unwrap the low-poly model, discussing various unwrapping techniques, seam placement, and texel density considerations.
After this is done, triangulation is essential. Without triangulation, your mesh may collapse in other software such as Marmoset or Substance Painter due to their automatic triangulation algorithms. It is essential that you triangulate beforehand in Blender, and we’ll show you the proper techniques to do so.
After triangulation, we will bake our high poly detail onto the low poly mesh in Marmoset Toolbag, arguably the best baker on the market. We will also show you separate ways to bake in Blender and Substance Painter.
Finally, we’ll texture in Substance Painter and Quixel Mixer (Josh uses Substance Painter, Ryuu uses Quixel) and export into Unreal Engine for a final product.
As a bonus, we’ll show you how to bring all the maps in to Blender for rendering, that way you can showcase your model in your portfolio for potential clients, jobs, or personal use.
We use a bit of Photoshop for touching up the final render, but that won’t take long at all.
And that’s it! A straightforward workflow with a technical consideration. We’ll show you everything you need to know.

Content
Introduction
Game Asset 01
Game Asset 02
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