[RedefineFX, Jesse Pitela] Phoenix FD Fire & Smoke FX Course

Year of issue : 2019
Manufacturer : RedefineFX
Manufacturer website : https://redefinefx.com/fire
Author : Jesse Pitela
Length : 05:49:53
Distribution Type : Video Tutorial
Language : English
Описание : Look at the sheer AMOUNT of examples and lessons in this course. I have left no stone unturned in the pursuit to make this the only course on this topic you’ll ever need to take. Just a few lessons in, you’ll feel comfortable in setting up a variety of fire effects, and your mind will be full of ideas for cool shots you can now create with these new skills. See you inside the course. – Jesse
By Taking This Course You Will:
Gain complete understanding of every Phoenix FD fire & smoke simulation parameter
Learn from a Phoenix FD Certified Trainer
Master the software used on shows such as Game of Thrones
Understand the difference between temperature-based and fuel-based burning
Emit smoke from your tyFlow Destruction Setups
Control the look, movement, and scale through massive vorticity and other settings
Setup variety of effects from small scale to mid-scale to massive
Use particles to drive smoke and fire emission
Combine liquid and fire simulations together for unique visuals (pouring gasoline on fire)
Create a realistic fire shader using the Volumetric Rendering Settings
Use the Voxel Tuner to only emit smoke based on certain conditions
Use helpers such as Wind, Plain force, Turbulence, Body Force, Vortex force and others to influence the simulation
Use textures for gradual burning effects
Use the Vray Distance Texture to emit smoke based on proximity to other objects
Use Vertex Paint for selective burning effects
Learn through 40 exciting project-based lessons

Content
Hello & Introduction to The Fire Course
Introduction to Phoenix FD for Absolute Beginners
How to Use the (Actually Really Good) Presets
Fire Source Settings / Outgoing Velocity / Smoke / Temperature / Motion Velocity
Dynamics Settings / Time Scale / Cooling / Buoyancy / Dissipation / Vorticity / Conservation / SPF
Dry Ice / Statue Heavy Smoke / Plain Force / Walking Character Emitting Smoke
Multicolor Smoke Path Follow / RGB Mixing
Morphing Objects Out of Smoke / Body Force and Turbulence Helpers
Large Smoke Shockwave / Particle Flow Emission / Motion Velocity
Powder Color Explosion
Nuclear Shockwave
Clouds
Starship Smoke Wave
Cigarette Smoke
Drift Burnout
Tank Firing + Ground Dust Shockwave
Realistic Small Scale Fire – Skull on Fire Ghost Rider Style
Selective Burning
Explosions!
Rendering Optimization for Explosions and Smoke
Compositing Fire and Smoke
Wavelet Turbulence
Advanced RGB Dirt Explosion using Particles
Fire Tornado
Fire Shockwave
Missile Trail
Large Scale Volcano Smoke
Flamethrower
Car Burning
Liquid on Fire
Osprey Engine Fire
tyFlow Destruction Building Collapse + Phoenix Smoke
Color by Speed
Frozen Smoke
Smoke Color based on Image
Render Smoke as Mesh (Underwater Oxygen FX)
Voxel Tuner / e.g. Increase Temperature if a Condition is Met
Retiming / Slow Down Your Sims for Bullet-time Effects
Distance Texture / Burn Objects Based on Proximity to Other Objects
Wetmap / Burn Objects Based on Where Liquid Touches Them
Animated Procedural Burning Path
Thank You & What’s Next?

Sample files : present

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