RealFlow 2.0 Cinema 4D Full Free

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RealFlow Fluids inside Cinema 4D

RealFlow | Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D. Now you can achieve high-end simulations with an even easier workflow.


Highlights

Why use RealFlow | Cinema 4D?

SERIOUS HIGH PERFORMANCE FLUIDS

RealFlow | Cinema 4D 2.0 is built on RealFlow’s 10 Dyverso multiphysics solver – so you get the best in fluid simulation quality and performance, with an easy workflow.

SIMPLIFIED WORKFLOW

Forget about going back and forth between 3D platforms . You no longer have to worry about network dependencies, permissions, or IP issues.

FULLY INTEGRATED TOOLKITS

Make use of your favourite set of Cinema 4D tools. Just to name a few: Deformers, MoGraph objects, Thinking Particles workflows and native Cinema 4D falloffs.

HIGH SPEED SIMULATIONS

RealFlow | Cinema 4D is GPU accelerated, supporting CUDA and OpenCL.

realflow c4d colliderWhat’s new in version 2.0?

RealFlow | Cinema 4D 2.0 adds some of the most recent RealFlow features, such as the new Multiphysics solver and the possibility for interaction between different fluids in the same scene. Cinema 4D users can now enjoy the faster and easier workflow inside the Cinema 4D interface, plus the latest RealFlow developments for their high-end small and medium scale fluids.

Here are just some of the new features and improvements:

  • New Multiphysics solver (Granular, Viscous, Viscoelastic, Rigid, and Elastic)
  • Force daemon and Killer daemon controllability with native Cinema 4D falloffs
  • Interaction between different fluids in the same scene
  • New Volume tag for objects
  • Possibility to have more than one Scene in the same document
  • Particle Skinner daemon

REALFLOW | CINEMA 4D 2.0 FEATURES

SERIOUS HIGH PERFORMANCE FLUIDS
RealFlow | Cinema 4D 2.0 is built on RealFlow’s 10 Dyverso multiphysics solver – so you get the best in fluid simulation quality and performance, with an easy workflow.

FULLY INTEGRATED TOOLKITS
Make use of your favourite set of Cinema 4D tools.
Just to name a few: Deformers, MoGraph objects, Thinking Particles workflows and native Cinema 4D falloffs.

DIFFERENT FLUID INTERACTIONS
Now it is possible to mix fluids with different properties. This includes not only liquids but all of our multiphysics materials (granular, viscous, viscoelastic) plus rigid and elastic.

VOLUME TAG FOR OBJECTS
Make sure RealFlow always sees your Cinema 4D object exactly the way you want it to. No matter if it is for collisions or emissions.

MORE THAN ONE SCENE IN THE SAME DOCUMENT
You can have more than one scene in case you want to test different variations of your sim, or multiple independent takes for the same project.

MASK PARAMETERS IN EMITTER’S NODES
Avoid the emission of particles inside objects colliding with the fluid.

COLLIDER TAG IMPROVEMENTS
Decide which fluids will collide, set multiple collider tags for the same object or use textures to control collider parameters like the friction.

MESHING OF CACHED FLUIDS
Only mesh your fluids without resimulating everything again. Excellent for fine tuning your mesh until you are happy with its look.

CHILD OBJECTS FLUID’S RANDOM TRANSFORMATIONS
Give your particle instances a more natural look thanks to their variation on position, rotation and scale.

PARTICLE SKINNER DAEMON (DEFORMER)
This Cinema 4D deformer lets your objects adjust their shape to RealFlow particles.

FORCE DAEMONS FALLOFF
Cinema 4D falloffs are now part of RealFlow force daemons, making them more customizable than ever.

KILL DAEMONS FALLOFF
This exclusive feature of RealFlow | Cinema 4D 2.0 lets you decide down to the finest detail where and how particles are killed.

ALEMBIC
Alembic is now the only output format for RealFlow | Cinema 4D. And we have made sure that our files can be directly read by Cinema 4D with the new Axis Setup parameter.

SPLINE EMITTER THICKNESS
The new Thickness parameter for the Spline emitter lets you create thick layers of fluid at just a click away.

FILTER DAEMON
Filter daemon has been improved with the possibility of using expressions, the Vorticity and Emitter ID as a condition of the new Randomness parameters.

FILL EMITTER
New parameter “Fill mode” for Fill emitter to be able to use the same object for emission and collision.


What can RealFlow | Cinema 4D do?

Particle-Object Interaction – Use RealFlow nodes and Cinema 4D colliders together.

C4D splines as RF particle paths – Create splines in Cinema 4D and use them as fluid paths in RealFlow.

C4D materials as emission masks – Use Cinema 4D materials and textures for emitting fluid particles.

Crown splashes on demand – Create and customize crown splashes easily.

Use RF directly with C4D Mograph – Convert RF to thinking particles, use particle instances and tracer objects.

Easily configurable RealFlow wetmaps in C4D – Use a RealFlow WetMap Shader on any Cinema 4D geometry.

Super-fast meshing – Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library

 

Comparison Chart

x Supported x Realflow 10.1 Exclusive x RealFlow | Cinema 4D Exclusive x Legacy

Features/CharacteristicsRealFlow | Cinema 4D 1.0RealFlow | Cinema 4D 2.0RealFlow

Dyverso Particles

Interaction between different fluidsxx
Liquid-PBD Solverxxx
Liquid-SPH Solverxxx
Granular Solverxx
Viscous Solverxx
Viscoelastic Solverxx
Rigid Solverxx
Elastic Solverxx
Dumb Solverxxx
GPU support (CUDA and OpenCL)xxx
Wet mapsxxx
Textured Parameters for Collisionxx
Circle Emitterxxx
Square Emitterxxx
Sphere Emitterxxx
Linear Emitterxxx
Triangle Emitterxxx
Cylinder Emitterxxx
Bitmap Emitterxxx
Object Emitterxxx
Fill Object Emitterxxx
Spline Emitterxxx

Daemons

x

x

k Volume Daemonxxx
K Volume Daemon Object modex
k Age Daemonxxx
k Isolated Daemonxxx
k Collision DaemonK Volume Falloffx
k Sphere DaemonK Volume Falloffx
Gravity Daemonxxx
Attractor Daemonxxx
DSpline Daemonxxx
Wind Daemonxxx
Vortex Daemonxxx
Layered Vortex Daemonx
Limbo Daemonx
Tractor Daemonx
Coriolis Daemonx
Ellipsoid Force Daemonx
Drag Force Daemonxxx
Surface Tension Daemonxxx
Noise Field Daemonxxx
Magin Daemonxxx
Object Field Daemonx
Filter Daemonxxx
Sheeter Daemonxxx
Crown Daemonxxx
Ocean Force Field Daemonx
Particle Skinner Daemon (Deformer)xx
Special deformer to behave as rigidx
Special deformer to behave as elasticx
Falloff for K daemonsx
Daemons Force Falloffxx

Hybrido

Hybrido fluid domainx
Hybrido secondary splash emitterx
Hybrido secondary wet emitterx
Hybrido secondary foam emitterx
Hybrido secondary bubbles emitterx
Hybrido secondary waterline emitterx
Hybrido Mistx

Caronte

Caronte soft bodiesx
Caronte rigid bodiesx
MultiJointsx
MultiServosx

Mesh

Particle Mesh VDBxxx
Particle Meshx
Particle Mesh Legacyx
Hybrido Mesh VDBx
Hybrido Meshx
Mesh Interactive modexxx

RealWave

Ocean surfacex
Crest splashx
Object splashx
Render
Maxwell Render Enginexxx
Maxwell FIRExxx

Miscellanea

Standard Particlesx
Python ScriptingBuiltin OnlyBuiltin Onlyx
C++ SDKx
Graphsx
Spreadsheetx
Retimerx
Alembic Stitcherx
Live simulation (interactive)xx
Thinking Particles compatibilityxx
Native C4D splines supportxx
Integration with builtin deformersxx
Integration with C4D Mographxx
Multiple scenes in the same workspacex
Cache options per node(Mesh Only)x
Alembic import/exportxxx
RealFlow RPC import/exportRFConnectRFConnectx
OpenVDB import/exportx

 

SUPPORT

  • Premium Support includes technical support  for RealFlow | Cinema 4D
  • With Premium Support, a customer will have five hours of direct product support from our Experts to be spent in a year (in 30 min. time slots).
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