In this tutorial we will focus on creating hair suitable for games. I’ll explain my workflow using 3ds max but I’m sure that this can be replicated in any 3d software. During the years I’ve tried different approaches for making hair and for now I feel like this is the easiest one since I have complete control over each and every hair card rather than grooming in some hair plugin and getting overwhelmed by the massive number of strands. I’m not saying that this is the best way to make hair…this is what I consider the less time consuming approach and with the best results.
This tutorial includes the marmoset scene with all the textures and source files for the head:
3ds max scene
Photoshop file with all the textures for the hair
Fbx file of the final optimized hair
The photoshop plugin made by Cristian Buliarca that I’m using to save my textures fast can be found here: