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[Pluralsight ] Creating Game-ready Modular Structures in 3ds Max

Release year : 2016
Manufacturer : Pluralsight
Manufacturer’s website : https://www.pluralsight.com/courses/3ds-max-creating-game-ready-modular-structures
Author : Dan Cox
Duration : 02:58:32
Handout type : Video tutorial
Language : English
Описание : In this course you’ll learn how to successfully make a game-optimized version of your high-poly modular structure and place it in Unreal Engine 4.
Breaking down a modular structure into a game ready asset can be tricky if you want to maintain the ability to reuse the mesh frequently. Reusing a mesh is often not discussed in detail, but it is very technically challenging the first time. In this course, Creating Game-ready Modular Structures in 3ds Max, you’ll look at how to get the best reuse from your model and make as many different shapes as possible to fit in the game. First, you’ll learn how to look at the tools for optimizing a low-poly model. Next, you’ll learn how to create a mesh that is easily repurposed. Then, you’ll learn how to quickly and easily unwrap a complex asset. Finally, you’ll learn how to turn your original structure into a new and unique design. By the end of this course, you’ll know how to get a great modular structure into your next game.
Software required: ZBrush, Unreal Engine 4, 3ds Max, xNormal.

Content 01 – Course Overview – Course Overview.mp4 02 – Creating the Low-polygon Model – DynaMeshing Your High-poly Model.mp4 03 – Creating the Low-polygon Model – Getting Your Scene Ready.mp4 04 – Creating the Low-polygon Model – Intro to Optimization Tools.mp4 05 – Creating the Low-polygon Model – Lining up Designed Edges.mp4 06 – Creating the Low-polygon Model – Optimizing the Pillar Wall.mp4 07 – Creating the Low-polygon Model – Proboolean and Optimizing.mp4 08 – Creating the Low-polygon Model – Examining the Final Result.mp4 09 – Creating the Unwrap – Breaking Apart Your Unwrap.mp4 10 – Creating the Unwrap – Packing Your Unwrap.mp4 11 – Baking the Textures – Exploding Your Mesh and Aligning Your Meshes.mp4 12 – Baking the Textures – Baking in xNormal.mp4 13 – Baking the Textures – Examining the Bake.mp4 14 – Repurposing the Modules – Creating a Tapered Wall and Corner.mp4 15 – Repurposing the Modules – Creating a Bend Mesh.mp4 16 – Repurposing the Modules – Creating a New Pillar.mp4 17 – Repurposing the Modules – Getting Objects Ready for Export.mp4

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