Year of issue : 2018
Manufacturer : MographPlus
Manufacturer website : http://mographplus.com/
Author : Kamel Khezri
Duration : 540 min
Distribution Type : Video Tutorial
Language : Russian
Description : This series is an academically constructed, high quality Corona course for 3ds Max from the folks at MographPlus.com who have taught render engines including V-Ray, Arnold, and Maxwell to thousands of students around the world for 5 years.
In the first section, we will give an overview of the Corona user interface and the general way of working in 3ds Max.
Section 2 is dedicated to lighting and global illumination. First we’ll look at Corona lights and all their features, and then we’ll look at global illumination or indirect illumination, we will learn how light rays behave in real life and how Corona simulates similar behavior using global illumination. Then we’ll learn about the two GI engines in Corona – Path Tracing and UHD Cache, and how and when to use which to get the most realistic lighting possible.
After learning the basics of lighting and GI, we will look at the sun and sky in Corona, lighting using images, Corona Light material, we will learn how to make interior lighting correctly and efficiently, we will learn about the effects of volumetrics in Corona, and we will get to know the amazing Light Mix function in Corona. which allows you to interactively re-illuminate a scene during or after rendering.
Section 3 focuses on materials and maps in Corona. First we will take a look at the Corona Material, also known as CoronaMtl, which is the core of Corona, we will learn everything about it and how to create realistic shaders with it.
We will examine the layering material and the Rayswitch material. Let’s take a closer look at the skin material in Corona, which allows for extremely realistic skin shaders. Let’s take a look at the hair material that allows for very natural and realistic hair shaders.
We will learn about the Shadow catcher material and how to integrate your 3D geometry with HDR environments or photographic mattes in Corona.
And finally, let’s go through all the remaining materials and maps that come with Corona. In the next section, we will learn about the Corona camera and camera effects. First we’ll go over the camera settings in detail, then we’ll see how to get and adjust effects like depth of field and motion blur. Let’s talk about different types of cameras, including VR in Corona.
Then we’ll look at lens effects like bloom and glare and other options. After reviewing this section, you will be able to control cameras in Corona because everything is explained in great detail and with an academic approach.
In the next section we will look at the rendering settings in Corona, first we will learn about the Corona framebuffer, look at the limits of progressive rendering, learn about resumable rendering, and how to use the noise reduction features to get renders without noise.
Next, let’s take a look at the performance settings, which are the most important in Corona. Let’s consider balancing anti-aliasing and global illumination, multipliers for light samples, maximum sample brightness and maximum beam depth.
And finally, we will analyze the render elements in Corona, look at each of them separately, learn how to generate them and what they add to the final image. We’ll see how they can be used for compositing in a third-party application like After Effects.
In the final section, we’ll take a look at Corona Proxy, Corona Scatter and Corona Converter, and finally we’ll look at the volumetric grid that allows you to import cached formats like OpenVDB and render them using Corona.
0101 Introduction 04:32
0102 Project files 00:53
0103 General workflow 08:20
SECTION 2 : LIGHTING AND GLOBAL ILLUMINATION
0201 Corona Light 13:43
0202 Corona Light IES 06:08
0203 What is Global Illumination 12:58
0204 Path Tracing and UHDcache 13:36
0205 Sun and Sky 13:00
0206 Image-based Lighting 12:55
0207 Light Material 07:14
0208 Interior Lighting 17:03
0209 Volumetrics 07:44
0210 Lightmix 14:51
SECTION 3 : MATERIALS
0301 Corona Material – Diffuse 13:30
0302 Corona Material – Reflection 15:32
0303 Corona Material – Refraction and Opacity 10:41
0304 Corona Material – Bump and Displacement 17:29
0305 Corona Material – Volumetrics and SSS 22:15
0306 Corona Material – Advanced Options 07:11
0307 Corona Materials – How to Create Different Materials 17:13
0308 Layered Material 17:43
0309 Skin Material 29:38
0310 Hair Material 34:04
0311 Rayswitch Material and Map 05:21
0312 Shadow Catcher Material 15:02
0313 Corona Maps 19:23
SECTION 4 : CAMERA
0401 Corona Camera 30:01
0402 Camera Types and VR 06:03
0403 Bloom and Glare 04:14
0404 Depth of Field 13:04
0405 Motion Blur 05:44
SECTION 5 : RENDER SETTINGS
0501 Frame Buffer 09:32
0502 Rendering Limits 07:01
0503 Resumable Rendering 02:51
0504 Denoising 12:35
0505 Performance Settings 13:43
0506 Other Settings 10:04
0507 Render Elements 35:41
SECTION 6 : MISCELLANEOUS
0601 Corona Proxy 06:39
0602 Corona Scatter 07:37
0603 Corona Converter and Rendering V-Ray Scenes 04:53
0604 Corona Volume Grid 13:11
Sample files : present
Video format : MP4
Видео : MPEG-4, 1920×1080, 16:9, 30 fps, ~368 kb/s
Аудио : AAC, 44.1 kHz, 192 kb/s, stereo