Lynda Maya 2020 Essential Training

  • 2 months ago

Learn to create high-quality 3D models and animations in Maya 2020. This course covers the core Maya skills—modeling, texturing, rendering, and animation—in a real-world project-based workflow that translates equally well to film, motion graphics, and game design. Learn basics such as selecting and manipulating objects, organizing scenes, and customizing the interface. Next, review polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Next it’s time to create and apply materials to surfaces—adding color, texture, and reflectivity. Then integrate cameras, lighting, and depth-of-field effects using the Arnold for Maya renderer. Last but not least, instructor George Maestri shows how to add movement and life to your work with the Maya animation tools.
Topics include:
Navigating Maya
Configuring viewports and preferences
Selecting objects
Manipulating objects
Creating scene hierarchies
Creating layers
Grouping objects
Creating polygonal objects
Sculpting meshes
Modeling polygonal meshes
Smoothing surfaces
Creating and modifying curves
Creating and applying materials
Rendering in Arnold
Animating in Maya

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