Now available for Blender 3.1!
Update: Rigid Body Destruction Tools now Included!
Smoke and Debris Particle Explosions + Rigid Body Fracture/Destruction tools!
The “Khaos” add-on is a powerful tool that allows filmmakers and 3d Artists to streamline their explosion and rigid body destruction creation process in Blender 3d. For explosion creation KHAOS allows the user to add fuel and debris particle systems with several clicks! With its assets and intuitive user interface menu, it provides the ability to systematically add various particle effects including fire systems, smoke systems, dirt systems, and various particle debris such as glass, concrete, rocks, tree branches, dirt, metal shrapnel, rebar rods, wood pieces, and sparks! In addition to this, V4 of KHAOS now includes rigid body destruction tools for streamlining the process of fracturing and destroying objects in Blender. The KHAOS add-on for Blender 3d is a key for streamlining your VFX work! You can now create epic destruction and the base fuel systems and debris fields for custom cinematic explosions for your live-action films and 3d art within minutes!
(IF YOU BUY THE ADD-ON ALL FUTURE UPDATES ARE FREE!)
How to use Khaos Tutorial video below!
3D Scanned Debris
One of the key’s too realistic explosions is the compositing of debris inside and around the initial blast.
The KHAOS add-on 3d asset database includes over 35 re-topologized 3d models and scans of common explosion debris you would find in the real world. You can select and add this explosion debris inside custom particle simulations to your scene automatically within seconds.
Add glass, metal, concrete chunks, tree branches, rocks, and more! Then… if you desire… render the debris fields out separately to composite them seamlessly with a VFX compositor of your choice!
Customizable smoke domain material
So you want fire included in the explosion or not. Whether you want a dust blast or a fiery explosion Khaos has presets materials to get you the result you want. Once added to your scene you can adjust the settings further to get a more specific look if desired!
The KHAOS add-on builds it’s parameters upon Blender 3d particle systems. Because of this there are nearly unlimited options for the user to customize their explosion systems even after the particle systems are added through the add-on.
Create the base of your Custom Explosion in 4 steps!
Important Note and frequently asked question: YOU STILL HAVE TO BAKE IN BLENDER: Khaos is here to add the particle systems you want to use inside of your back more efficiently. It is not its own smoke simulator.
RIGID BODY DESTRUCTION TOOLS INCLUDED (New!)
NEW DESTRUCTION TOOLS PANEL ADDED!
In V2.0 of KHAOS we’ve added a new “Destruction Tools” panel that allows the user to streamline the fracturing and destruction of 3d objects in Blender. Utilizing a combination of cell fracture, rigid body operators, a controlled constraint organization system, and even a streamlined “small scale debris system” you can control and destroy things in a fantastic linear workflow! We’ve worked with the phenomenal Carlos Barreto on this update to make destruction more convenient in Blender!
WHAT’S STOPPING YOU FROM CREATING CUSTOM EXPLOSIONS LIKE THIS ?! KHAOS IS HERE TO STREAMLINE THAT PROCESS FOR YOU!
Any customer feedback about our add-on is highly appreciated and will be used to update our add-on to be more useful in the future. All updates will be free with a prior purchase!
JOIN THE DEVELOPMENT TEAM FOR KHAOS V2.0
We are always looking for 3d artists and python programmers to help on the next version of KHAOS. Send and email to [email protected] with your skillset and resume if you are interested!
UPDATES ALREADY ADDED:
KHAOS V 1.1 – Updated Smoke Domain(Default flame rate increased from 0.75 to 3.5 and preset node material for smoke and fire updated for faster general results) – 3/28/2019
KHAOS V 1.2 – Updated Smoke Domain 2(Default flame rate set at 1.00)
KHAOS V 1.3 – Fuel Mixer Button added for more realistic turbulence. Also updated location Independent script(No need to put the folder for the assets under Applications for C/Program/files any longer) Thanks to Phil Stopford.
KHAOS V 2.0 (major update) – Rigid Body and particle Destruction tools added w/ developer Carlos Barreto.