Weather Effects in Blender. Particles. Modifiers. Simulations. Proceduralism (is that a word?). Umbrellas! We will create three different kinds of realistic landscapes using a variety of techniques within Blender and the Cycles render engine. Cloudscapes, rain, fog and snow (on the ground and as flakes) are covered using highly adjustable toolsets that all come built in with Blender.
Learn a variety of techniques to create weather effects right within Blender.
Particles, modifiers, simulations and procedural techniques.
The best cure against noisy renders: How to use the new Denoiser in Blender 2.81.
Quick overview of Photoshop paintover.
What do I need to have before I start?
Installation of Blender 2.81
basic knowledge of Blender 2.8x and the nodal interface
experience with digital image making workflows
Adobe Photoshop or equivalent (Affinity Photo etc)