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[Game Art Institute] Character Creation by Jason Martin

[Game Art Institute] Character Creation by Jason Martin

Year of issue : 2019
Producer : Game Art Institute
Manufacturer website : http://learn.gameartinstitute.com/character-creation-with-jason-martin
Author : Jason Martin
Duration : 29 hours 12 minutes
Distribution Type : Video Tutorial
Language : English
Description : The course is focused on developing skills that will help create AAA class characters, you will learn what exactly you should pay attention to, and what approach to use to make the character very cool.
In this course, you will learn how to create bipedal fantasy characters from scratch. We’ll start with a selection of references and various inspirational images, then move on to creating designs and basic shapes. We will carry out repeated revision of the design, prepare the model for retopology and texturing. This course will help students understand the workflow and pipeline for this type of character. The main focus will be on developing skills that will be needed for future work on game projects.
Difficulty level: Intermediate
You will learn about the extreme importance of choosing the right references.
Learn to create characters from scratch.
Understand how the studio pipeline works for AAA class projects.
Sculpt and bring your character to life.

Content
Week 1:
Overview of Course Objectives
Selection of references and inspiration, creation of a reference board
Sketch for imagination in ZBrush and create basic shapes
Week 2:
Modeling in Zbrush
We continue to work with the form and design
Week 3:
Modeling in Zbrush
Design refinement
Separate elements, primary and secondary forms
Week 4:
Modeling in Zbrush
Design refinement
Separate elements, primary and secondary forms
Week 5:
Modeling in Zbrush
Refining hi poly
Secondary and tertiary forms
Week 6:
Finalization of ZBrush models
Preparation for retopology
Rhetopology
Week 7:
Retopology and baking
Texturing techniques
Week 8:
Texturing and texturing techniques
Materials and surfaces
Refinement by reference
Week 9:
Texturing finalization
Posture and composition
Week 10:
Finalization of models
Posture and composition
Ready character
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