>> See Also: How to use Forest Effects
Full release notes:
-Improved Forest Effect to scatter items on displaced surfaces. The process is simplified and surfaces can now be any shape before being displaced.
-Fixed bug which would create duplicate names with imported library objects (in ‘forest_templates’ layer).
-Fixed warning error in Octane with disabled Forest objects.
-Fixed Areas->Paint tool when using large brush on detailed areas.
-Fixed bug updating first frame rendered by a node on Backburner jobs (Mental Ray only)
-Added General->Log Level. Setting it to Normal/Debug, Forest generates extra information while rendering. Max log file is stored at:
-Added log information when rendering with Mental Ray. Check it at “Rendering->Render Message Window”, or in Backburner logs.
-Fixed rare crash in V-Ray with Fake Shadows.
-Custom Edit uses local axis of each item, instead axis of the Forest object.
-Fixed updating issue with Forest Edge.
-Fixed crash on Max close.
-Added support for long paths in registry configuration values.
-Fixed errors in Corona material library.