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[FlippedNorma ls / Chunck Trafagander] Introduction to Texture Baking

Year of issue : 2021
Manufacturer : FlippedNormals
Manufacturer’s website : https://flippednormals.com/downloads/introduction-to-texture-baking/
Author : Chunck Trafagander
Duration : 02:59:23
Distribution Type : Video Tutorial
Language : English
Описание : Learn how to bake flawless maps for your game models with this ultimate introduction. By the end of Introduction to Texture Baking, you’ll know how to bake every kind of model you’ll encounter professionally. The techniques you’ll learn are used by every game studio, from small indie studios to big AAA productions.
PERFECT BAKES EVERY TIME
We identify what kinds of textures we can bake, why we may want to bake them, and possible use-cases for each later down the pipeline. While baking allows us to capture a significant amount of detail, knowing what certain textures do and how we could use them is important.
PROFESSIONAL TECHNIQUES
Learn techniques normally reserved for the big studios in Introduction to Texture Baking. We cover ray cages, mesh linking, hard and soft edges, high and low poly, duplicated shells, exploding meshes, floating geometry, normal map formats, and much more! You’ll also learn how to fix bad bakes, a skill every professional needs to know. Included are also exercises for you to do in order to get perfect bakes every time.

Content
01. What Is Texture Baking.mp4
02. Baking An Asset.mp4
03. What Maps Can We Bake.mp4
04. Misc Textures.mp4
05. Why UVs Matter.mp4
06. Rays Cages Explosions.mp4
07. Mesh Linking.mp4
08. Hard Soft Edges.mp4
09. Duplicate Shells.mp4
10. Floating Geometry.mp4
11. Wavies.mp4
12. AO Static Dynamic Bakes.mp4
13. Normal Map Formats.mp4
14. Triangulation.mp4
15. Fixing Bakes.mp4
16. Homework.mp4
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