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[CGForge] Houdini for the New Artist I & II

Year of issue : 2020
Manufacturer : CGForge
Manufacturer website : https://www.cgforge.com/
Author : Tyler Bay
Duration : 09:11:53
Distribution Type : Video Tutorial
Language : English
Описание : This course is perfect for those who are new to Houdini because it offers a fun project that gets you moving around the interface quickly. It’s not just about creating various effects with our friend “Tweaki” though. The aim of this course is all about building a foundation of Houdini skills that will help you with any future project. Some of the topics include particle simulation, shading, procedural animation, vex/vops, building HDAs, instancing, volumes, compositing and much more.

Houdini for the New Artist I
00 – Promo Video
01 – Intro
03 – The Interface
04 – Setting Up Our Project
05 – Utilizing Attributes
06 – Caching
07 – Applying Materials
08 – Adding The Backdrops
09 – Basic Shading Parameters
10 – Lighting
11 – Rendering
Houdini for the New Artist II
01 – Introduction To Houdini Dynamics
01 – Intro
02 – The FX Process
03 – Setting Up The DOP Network
04 – Sourcing & Masking
05 – Additional Sourcing Properties
06 – Forces, Particle Birth & Life
07 – Importing DOP Object & Caching
08 – Using Groups
09 – Rendering Particles
10 – Substeps, Subframes & Timestamps
11 – Caching Substeps & Creating Strands
12 – Final Adjustment & Rendering
02 – Texturing & Lighting Techniques
01 – Project Scope & Integrating Substance Painter
02 – Spot Lights Area Lights & Setting The Key
03 – Utilizing Light Attenuation & Gobos
04 – Aim Constrains Near-Attenuation & Skimmers
05 – Techniques For Reading & Emphasizing Form
06 – Techniques For Controlling Light Placement
07 – How To Make Light Blockers
08 – Controlling Light Blockers & Shadow Masking
09 – Adding Fills & Connection Lighting
10 – Backdrop & Component-Based Lighting
11 – Image Depth & Final Exposure Adjustments
03 – HDAs, Velocity, Normals & VOPs
01 – How To Build An HDA
02 – Data Types & Adding Parameters
03 – Boolean, Switch Nodes & Parameter Behaviors
04 – Labels, Dividers, Defoults $ Exporting HDAs
05 – Appling The Paticle FX
06 – Velocity & Normals
07 – Demonstrating Velosity, Normals & The Point Wrangle
08 – Point Wrangle Custom Parameters & Modifying Attributes Within The MAT Context
09 – Introducing To VOPs
10 – How To Blend Materials
11 – Noises & Additional VOP Nodes
12 – Additional VOP Techniques
04 – Geometry Types, Animation & CHOPs
01 – Geometry Types & Attributes
02 – Introduction To Volumes
03 – Animation Basics
04 – Channel Groups, Animation Layers & Motion Trails
05 – Introduction To CHOPSs
06 – Curve Constraints, CHOPS with DOPs & Additional Settings
05 – Rendering & Compositing
01 – Preparing Our Scene For Rendering
02 – Gold-Particle Interaction & Keying The Fimal Animation
03 – Untroduction To Multi-Pass Compositing & Adding Extra Image Planes
04 – Rendering Concepts
05 – How To Use Takes
06 – Adjusting Backdrop Settings
07 – Goldilocks, IsoParticles & A Totally Awesome Render Hack
08 – Particle Emission & Rendering Multiple Jobs
09 – De-Noising Our Renders
10 – Compositing Basics With Houdini
11 – Intermediate Compositing Methods
12 – The Final Composite
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