CG COOKIE | Core Fundamentals: 9 Essential Courses for Blender 4.2 (2024) PCREC [EN / EN Sub]

CG COOKIE | Core Fundamentals: 9 Essential Courses for Blender 4.2 (2024) PCREC [EN / EN Sub]

CG COOKIE | Core Fundamentals: 9 Essential Courses for Blender 4.2 (2024) PCREC [EN / EN Sub]



Author: Jonathan Lampel, Kent Trammell, Jesse Kaizen, Ewa Wierbik-Ziabka, Phil Osterbauer, Wayne Dixon, Kenny Phasses, Sean Kennedy
Production: CG COOKIE
Genre: 3D modeling, sculpture, texture, animation, riging, simulation, composition

Description:
Core is a fundamental trip from 9 courses, designed to reveal the entire potential of Blender.
We invited a team of high -level instructors who will hold 9 courses recorded in Blender 4.2 LTS for you and designed to give you the necessary skills and advanced techniques to embody your creative ideas into reality using Blender.

Duration: 33:20:31
Video quality: PCREC
Voice acting language: English

Stage 1 – Mesh Modeling
Explore the most important tools and concepts for creating a 3D-fihum using Blender. Regardless of whether you are interested in games, animation, visual effects, industrial design or architecture, mesh modeling is the most important set of skills.

Stage 2 – Digital Sculpting
Take the digital ball of clay in your hands and let’s create something interesting! Sculpting using Blender is the most intuitively understandable method of creating organic forms that is ideal for creating creatures, characters and natural formations.

Stage 3 – Lighting
The path to improving visualization. This course discusses all aspects of lighting using Blender, for Cycles and Eeeve, as well as some basic lighting methods taken directly from real life.

Stage 4 – Materials and Shading
Materials determine how your 3D models interact with light. Basic knowledge about materials and shaders is crucial for rendering stunning images.

Stage 5 – Textoring
Textures give the surfaces of 3D models important details and realism, making them more authentic and interesting. Get acquainted with the basics of texture using Blender.

Stage 6 – Animation
The art of movement! Animation is a welcome form of art that inhales the kinematic life into static scenes. Study the principles of creating key personnel, F-shaped curves, compression and stretching, facilitating movement and all other aspects of creating movement in Blender.

Stage 7 – Riging
As our bodies need a skeleton, so 3D models need a rig that allows you to move. Riging is the technical art of preparing characters for movement with the help of reinforcement, bone limiters and weight drawing.

Stage 8 – Physics
Plunge into the exciting world of simulation with Blender! Study the physics of a solid and soft body, collisions, power fields, fabric, liquid, smoke, fire and dynamic coloring.

Stage 9 – Compositing
Many people think that rendering is the completion of the process. This is wrong! Compositioning is the art of deconstruction and reconstruction of your 3D -reders to ensure maximum control after rendering.

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