Drag & Drop Import
Optimize your workflow with Drag and Drop Import for Blender. Quickly and easily import files by dragging them from your file explorer and dropping them into Blender’s 3D Viewport or Outliner. No more navigating through menus or dialogs – just a seamless and efficient process!
Windows and MacOS Intel (Beta)
The MacOS version is under development and is now only available for download on machines with an Intel CPU. The version for Apple Silicon has presented some difficulties as M chips are newer and not fully supported by all program libraries.
Currently, Drag & Drop Import supports:
FBX, GLB, GLTF, OBJ, MTL, X3D, WRL, ABC, PLY, STL, BVH, SVG, PNG, JPG, JPEG, TIFF, VDB, USD, USDC, USDA, DAE, BLEND, MP4, MOV, BPM, PY, DXF, HDR, EXR, PSD, SKP
Basic Drag & Drop
When you drag a file using only the left-click button, the file will be imported with the default settings for that particular file type.
If you want to change the Import Options, you can either drag the file using the right-click button or hold down the Ctrl key while dragging the file using the left-click button.
When you drop images, a menu will appear asking how you would like to import the image – as a Plane, as a Reference Image, or as a Background Image. To change the import settings, drag with the right-click or hold Ctrl while dragging.
You can also drag and drop images directly from a website or search engines without having to download the image. A small delay can happen while the image gets downloaded, typically less than a second. When dragging small previews from a search engine images section, the original high-quality image will be imported. Everything above still applies.
In addition, it is now possible to drag multiple images at once in the Shader Editor. You can now also drag an image to a desired node socket and it will automatically connect. This works for the images dropped from the web as well.
You can also select multiple files and drag them all at once. This will import all the selected files with the default settings for their respective file types. However, if all the files are of the same file type, you will be able to change the import settings before importing them.
If you drag a folder, all of its contents will be imported. If all the files inside the folder are of the same file type, you will be able to change the import settings before importing them. Otherwise, the files will be imported with their default settings for their respective file types.
If the dragged folder contains other folders, all of their contents will also be imported. The imported files will be organized by Collections.
VDB sequences can be imported by dragging a sequence of VDB files or a tree of folders containing multiple VDBs.
By dragging HDR or EXR files, they will automatically be set up as a scene’s HDRI.
Report a Bug
Suggest File Types
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v1.0.0 – First Release – Supports 31 different filetypes: FBX, GLB, GLTF, OBJ, MTL, X3D, WRL, ABC, PLY, STL, BVH, SVG, PNG, JPG, JPEG, TIFF, VDB, USD, USDC, USDA, DAE, BLEND, MP4, MOV, BPM, PY, DXF, HDR, EXR, PSD
v1.0.1 – Support multiple monitors with different resolutions
v1.0.2 – added SketchUp (SKP) File Support; “must run with blender-launcher.exe” issue is fixed; the Big circle appearing in some themes is gone; Blender 3.0.0 support.
v1.0.3 – Blender crashing when locking Windows is now fixed; Drag and Dropping Images from the web; Drop multiple images in Shader Editor; Drop images into node sockets to automatically connect to them